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Querious review
Querious review





querious review
  1. Querious review how to#
  2. Querious review full#
  3. Querious review series#

Couldn’t get it to work in optical slave mode.If you’re used to a lot more power, then this is weak.There’s nothing special or unique about this flash, and for the price point there probably shouldn’t be.Does everything a modern flash would do but far cheaper.Does all the things that one would require and expect of a modern flash.The Nikon z9 and Nikon z5 both saw this flash as the SB-900.It was a solid puzzle to end on as it brought all threads together and gave me my Indiana Jones moment, which is all I really want in life. There are some pretty clever uses for the components – the keys that are the central component of the game used a cool mechanic to work out the final set of codes we needed for the endgame.Īnd the endgame is satisfying indeed, using a puzzle type that I thoroughly enjoy. We also managed to accidentally brute force the path finding puzzle through deduction, which meant we didn’t need to use one of the components in the game.

Querious review how to#

On a few occasions either Mim or I had worked out how to solve the puzzle before the other had finished reading the accompanying text to set the scene. We didn’t find it a particularly challenging game, so more experienced players might breeze through it quite quickly.

querious review

There was a decent puzzle mix – expect a combination of counting, symbology, deduction, pattern recognition, path finding and physical manipulation. This meant that the game for the most part was non-linear, but Mim and I still chose to work on each puzzle together rather than spinning off into small solo missions. The game has you solve six separate puzzles across different exhibits in the museum that then all come together at the end. Even with the spread of materials laid out in front of us we were never in any doubt as to where to go next. There’s excellent signposting throughout The Custodian’s Keys. It put me in mind of something like Locke & Key – something a little anachronistic and magical within the real world. What sets The Custodian’s Keys apart from other games with a similar theme is the use of the keys themselves, which add a whimsical, almost steampunk aesthetic layer. The story is one we’ve encountered a few times before – you’re locked in a museum filled with ancient secrets, and you need to peruse the exhibits to locate something specific. And the envelope itself sets the scene with the opening story printed on the inside. Each puzzle component flips to reveal part of a sprawling map of the museum you’re in. The artwork is of high quality and CCC makes great use of every bit of available space – all components are double-sided to reduce waste. There’s a range of textures and imperfections – some bits of paper are roughly folded and tied up, for example, to add to that sense of realness. The quality of the components is outstanding and, though entirely paper-based, still offers that satisfying tactile experience.

Querious review series#

It’s a beautiful game and you can tell a lot of thought went into the design of the game as a product as well as a series of puzzles.

Querious review full#

It was incredibly satisfying to slowly prise open the envelope in full before unclasping the interlocked sides to get to the goodies. There’s a surprising amount of content in this game, given that it all fits in a fairly small envelope. A beautifully-crafted game that packs in a lot







Querious review